A mente e a máquina: desempenho, design de jogos e humanidades

Autores

  • Tamer Thabet Universidade Estadual de Londrina

DOI:

https://doi.org/10.5433/boitata.2013v8.e31544

Palavras-chave:

Videogame, Teaching

Resumo

This article argues in favor of teaching video game design as a humanistic discipline. In The Art of Videogames (2009), Grant Tavinor defines video games as a form of fiction and art. Based on some of the ideas that Tavinor highlights, Chris Crawford’s standpoint on game designers’ preparation in Chris Crawford on Game Design (2003), and Huizinga’s description of the functions of play in Homo Ludens (1964), I will reason for the approach of housing the undergraduate game studies and design in the faculty of humanities as one discipline. The rationale of why the art and technology of games should meet in humanities emerges from the present state of games’ content in the mainstream games; that is, what they show and what they tell. This is of course a case for intellectual, enlightened, inspired, and thought-provoking game stories, and how this could be achieved in the humanities.

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Biografia do Autor

Tamer Thabet, Universidade Estadual de Londrina

Doutor em Letras (Estudos Literários) pela Universidade da Antuérpia (Bélgica), professor visitante do exterior junto ao Programa de Pós-Graduação em Letras da UEL.

Referências

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CRAWFORD, Chris Crawford on game design. Indianapolis: New Riders. Entertainment Software Association. Essential facts about the computer and vídeo game industry. Retrieved on November 21, 2011. http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf

GEROME, J-L. (Artist). Pollice verso [Painting]. Phoenix Art Museum, 1872

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HUIZINGA, J. Homo ludens: A study of the play-element in culture. Boston: Beacon Press, 1964.

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WHITLOCK, K. Beyond linear narrative: Augusto Boal enters Norrah. In: GARRELTS, N. (Ed.). Digital gameplay: essays on the nexus of game and gamer. London: McFarland, 2005, p.189-207.

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Publicado

2013-06-29

Como Citar

Thabet, T. (2013). A mente e a máquina: desempenho, design de jogos e humanidades. Boitatá, 8(15), 22–32. https://doi.org/10.5433/boitata.2013v8.e31544

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